Overview
Room 8 Studio is an international art production and game development outsourcing company that works with major publishers worldwide.
Responsibilities
- Create high‑poly and low‑poly models of stylized environments, weapons, and hard‑surface assets from given concepts.
- Perform high‑poly sculpting in Zbrush and low‑poly modeling in Max, Maya, or Blender.
- Develop optimal UV maps and texture bake layers (normal, AO, etc.).
- Produce stylized textures using Substance Painter and hand‑painted texturing techniques.
- Follow and accurately interpret or improve concept ideas, including working with partially ready concepts.
- Understand and apply modular asset creation principles, sourcing tiles, trims, and multiple UV channels.
- Integrate assets into scenes within game engines such as Unreal Engine 4 or Unity.
Qualifications
- Experience in high‑poly sculpting (Zbrush) and low‑p...