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Position Details
What You’ll Do
- Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams.
- Create believable, functional, and visually strong environments from scratch.
- Gather references, concept art, and translate Art Direction into clear and repeatable architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department.
- Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic.
- Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
- Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to bes...