Overview
Type: Permanent
Compensation: $50 – $120/hour
Location: Remote
Commitment: 10-40 hours/week
Role Responsibilities
- Design, develop, and maintain game engine features using Cocos2d-x in C++.
- Optimize memory usage, rendering performance, and platform-specific integrations across multiple devices.
- Ensure scalable and maintainable game architectures suitable for global game releases.
- Collaborate with designers, artists, and QA teams to implement and refine game features.
- Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
- Stay updated on advancements in game engine technologies and recommend improvements.
- Communicate technical concepts clearly in both written and verbal formats within a distributed team environment.
Requirements
- Proven experience developing with Coc...